Games like Soul Land: Awakening World
Ranked by how closely each game's gameplay profile, monetization, and world design match Soul Land: Awakening World — not by popularity. Similarity blends attribute distance across PvE/PvP focus, grind, combat, and social systems with shared tags and curated links.
Soul Land: Awakening World is a themepark MMO with action combat on a free-to-play model. Of the picks below, 10 of 10 share its themepark world, 10 of 10 share its free-to-play model and 10 of 10 share its vertical endgame progression.

Tower of Fantasy
#1 · 82% similar
vs Soul Land: Awakening World: Tower of Fantasy is more PvE-focused and more solo-friendly, with soft-lock action combat instead of action combat.

Star Resonance
#2 · 80% similar
vs Soul Land: Awakening World: Star Resonance is easier to catch up in and more PvE-focused, with soft-lock action combat instead of action combat.

Elsword
#3 · 74% similar
vs Soul Land: Awakening World: Elsword is more alt-friendly, more PvE-focused and grindier.

Zenith: The Last City
#4 · 71% similar
vs Soul Land: Awakening World: Zenith: The Last City is lighter on scheduled chores, easier to catch up in and seen as less pay-to-win.

TERA
#5 · 71% similar
vs Soul Land: Awakening World: TERA is more PvP-focused and more PvE-focused, with open-world PvP.

Neverwinter
#6 · 69% similar
vs Soul Land: Awakening World: Neverwinter is less PvP-focused, more PvE-focused and more casual-friendly.

Dungeon Fighter Online
#7 · 67% similar
vs Soul Land: Awakening World: Dungeon Fighter Online is more alt-friendly, more PvE-focused and grindier.

Vindictus
#8 · 67% similar
vs Soul Land: Awakening World: Vindictus is lighter on scheduled chores, less PvP-focused and more PvE-focused.

Eden Eternal
#9 · 67% similar
vs Soul Land: Awakening World: Eden Eternal is more PvE-focused and more casual-friendly, with tab-target combat instead of action combat.

PSO2: New Genesis
#10 · 66% similar
vs Soul Land: Awakening World: PSO2: New Genesis is easier to catch up in and less PvP-focused, with soft-lock action combat instead of action combat.
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